Friday, November 7, 2014

Star Wars the Old Republic Guide Reviews

SWTOR is finally here and everyone is excited to grab their lightsabers and blasters and head out to take on all comers, but the truth is most MMOs have a learning curve before you can really start to have fun. If you want to skip this curve and become an elite player right from the start you need to learn from the best. This is where guides come into play since they will provide you with information from pro players that know all the ins and outs of the game and supply you with details the average player would overlook.
This site was created to show you reviews of some of the better SWTOR guides that are on the market today.  You should always try and get as much information about any guide before you buy it. This is especially true with a new release like SWTOR. 

The guides that I will be reviewing are from people or companies who have a good track record of producing quality content for their customers. I will keep updating the reviews as new content comes out so you can make an informed choice of the products that will be best for your needs.

SWTOR STRIFE Guide Review 
Wealthy Hutts Credit Guide Review

Tuesday, December 13, 2011

Crew Skills

Crew Skills system allows you to take advantage of everything the galaxy has to offer without getting in the way of your adventure! You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards.
You will be able to select three Crew Skills for your team to train in from among these main categories:

Gathering Skills:
You and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. You can choice up to 3 gathering skills to fill your Crew skill slots.
Archaeology: Allows you to find imbued items like Lightsaber crystals and ancient artifacts. The crystals that are mined provide resources for Artifice and Synthweaving.

Bioanalysis: Allows you to collect genetic material from creatures and plants. These items are used by Biochem.

Scavenging: Allow you to recover useful materials and parts from old or damaged technology. These materials are used in Cybertech, Armstech, and Armormech.

Slicing: Allows you to access secured computer systems and lockboxes to acquire valuable data and rare schematics. The information is mainly used in Cybertech.
Crafting Skills:
Your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market for profit. With your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.
Armormech: This skill allows you to craft personal armor using hard metals and electronic shielding.
Armstech: This skill allows you to craft various weapons such as blasters, assault cannons and sniper rifles.  You can also make weapon upgrades and modifications.
Artifice: This skill allows you to construct Jedi and Sith artifacts.
Biochem: This skill allows the creation of performance-enhancing chemical serums and biological implants.
Cybertech: This skill allows you to create high tech armors and upgrades for droids.   
Synthweaving: This skill allows you to creating lighter outfits and armors that are imbued with supernatural qualities.

Mission Skills:
With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Your companions complete these missions on their own time and bring the rewards back when they’re done. You can choice up to 3 Mission skills to fill your Crew skill slots.

Diplomacy: The art of conducting and managing negotiations.
Investigation: The skill of examining evidence and following clues to discover valuable secrets.
Treasure Hunting: The ability to track down and recover valuable items by investigating a series of clues.
Underworld Trading: Expertise in the trading of illegal goods and services.

Monday, December 12, 2011

Sith Empire

Sith Inquisitor
The Sith Inquisitors are more involved with politics of the Empire and the dark secrets or artifacts of the Force. The deep attunement with the Force allows the Inquisitor to cause massive damage on the battlefield but also avoid attacks and strike at a later, more appropriate time. Instead of relying on brute strength or their double bladed lightsaber in combat, the Inquisitor relies on speed, evasion and the deadly use of Force lightning.  The Inquisitor doesn’t wear much armor but prefers elaborate and fancy robes.

Inquisitor Abilities:
·         Lightning Drain
·         Seethe
·         Saber Strike
·         Shock
Sith Sorcerer
·         Single Saber
·         Force Lightning
·         Force Drain
·         Ranged DPS
·         Healer

Sith Assassin
·         Double Bladed Saber
·         Stealth
·         Burst Melee DPS

Sith Warrior
The Sith Warrior is a master of domination and control, intent on utterly annihilating his enemies. As a highly trained soldier he channels his negative emotions to fuel his power that allows him to fight against multiple enemies at the same time and defeat them effortlessly. The Sith Warrior wears heavy armor that is equipped with experimental components that make them stronger even at the risk of there on life.

Sith Warrior Abilities:
·         Assault
·         Vicious Slash
·         Force Charge
·         Channel Hatred
·         Unnatural Might
·         Single Saber
·         Heavy Armor
·         Fear and Darkside Auras
·         Tank
Sith Marauder
·         Dual Wield Saber
·         Armor
·         Saber Fighting Specialist
·         Melee DPS

Imperial Agent
The Imperial Agent purpose is to infiltrate in enemy lines, take out important personalities, learn valuable intelligence and pretty much everything else that needs to be done discretely. Focusing heavily on recon and weapons with long range and accuracy, the agent is known for their life of solitude.

Imperial Agent Abilities:
·         Rifle Shot
·         Shiv
·         Take Cover
·         Recuperate
·         Snipe
·         Laze Target
·         Weapon Proficiency: Rifle
·         Weapon Proficiency: Vibroknife
·         Show Cover
·         Blaster Rifle
·         Energy Blade
·         Stealth
·         Bust Ranged Damage
·         Healing

·         Sniper Rifle
·         Cover
·         Ambush
·         Orbital Strikes
·         Ranged DPS
Bounty Hunter
The Bounty Hunter is the greedy, selfish, doesn’t care who has to die to get the job done. Bounty Hunters employ a wide range of tactics, utilising technology, weaponry, explosives, brute force, and old fashioned hunting skills to track down elusive prey and to tip the odds in their favour. Credits are the most important thing to the bounty hunter so their loyalty falls to the highest bidder.

Bounty Hunter Abilities:
·         Rapid Shots
·         Missle Blast
·         Flame Thrower
·         Vent Heat
·         Recharge & Reload
·         Flamethrower
·         Defense
·         Energy shields
·         Tank
·         Dual Wield Guns
·         Missles
·         Ranged DPS
·         Healing

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Sunday, December 11, 2011

Galactic Republic Classes

Jedi Knight
The Jedi Knight is a symbol of heroism through his unquestioned loyalty and efforts to maintain peace. They spend their lives devoted to learning the Force and their weapon which allows them to fight with a grace and flexibility that is considered an art form. The Jedi Knight is a melee oriented class that focuses on lightsaber use and combat tactics, using the Force mostly to accent their melee skills. Jedi Knights traditionally wield a single-bladed saber but Jedi Sentinels may use a saber in each hand.

Jedi Knight Abilities
·         Lightsaber Throw
·         Force Push
·         Force Jump / Force Leap
·         Master Strike
·         Auras
Guardian (tank)
·         Single Saber
·         Heavy Armor
·         Leadership
·         Party buffs
Sentinel (DPS)
·         Dual Wield Saber
·         Saber fighting specialist

     Jedi Consular
      The Jedi Consular is known as the ambassador of the Republic. They are very powerful in the Force, and are very capable on the battlefield if they need to be. The Consular only wears light cloaks and robes unlike the Knight who are known to wear heavy armor. The light armor allows the Consular to be very fast and nimble on the battlefield. During combat they rely on their double bladed saber to deflect enemy shots and can use the Force to lift object and throw them at their opponent.

Jedi Consular Abilities:
·         Benevolence
·         Clearcasting
·         Force Pull
·         Force Slam
·         Force Wave
·         Meditation
·         Mind Maze
·         Power Caber
Jedi Shadow
·         Double Bladed Saber
·         Stealth
·         Burst melee  damage
Jedi Sage
·         Single Daber
·         Powerful Telekinesis
·         Ranged control
·         Healing

    The Trooper is the heavy soldier of the Republic. The trooper relies on strong armors and heavy firepower to wreak havoc to their enemies. Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year.

Trooper Abilities:
·         Hammer shot
·         Fast Reload
·         Stockstrike
·         Recharge & Reload
·         Heavy Blaster Cannon
·         Grenades
·         Ranged DPS
·         Blaster Rifle
·         Energy Shields
·         Defense Tank

      The Smuggler adjusts to any situation whether it involves bargaining, using their charm to get what they want or taking their enemies by surprise. While they rely on, being sneaky and tricking the enemy into making mistakes, if they are caught their blaster definitely can get their opinion heard and help them to escape.

Smuggler Abilities:
·         Flurry of bolts
·         Take Cover
·         Burst
·         Flash Grenade
·         Recuperate
·         Blaster Whip
·         Quick Shot
·         Lucky Shot
·         Dual Pistols
·         Quick draw
·         Fast Attack
·         Ranged DPS
·         Blaster Shot Gun
·         Stealth
·         Medicine
·         Burst Range Damage
·         Healing

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